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Cut weapon mods restored
Cut weapon mods restored





  • SWAT 4 and The Stetchkov Syndicate campaigns merged into one "SWAT 4 + TSS" campaign.
  • cut weapon mods restored

    New pieces of equipment, improved AI, restored cut content, quality of life features, and modern amenities such as widescreen support were added to the game. The mod is an overhaul of all aspects of the game, except for the graphics. Instead of overhauling all of the graphics, the decision was made to keep the original game's aesthetic, and focus on being a simple improvement mod that would be used everywhere. Other mods were influential Speech Recognition Improvement was borrowed, and the graphic command interface layout was inspired by 11-99 Enhancement's configuration. Originally, the mod was designed to be a police training tool, similar to the likes of Canadian Forces: Direct Action. From there, the AI was examined, and cut content was beginning to become restored. One of the earliest features to be added was cardiac arrest, a feature which made tasers much more dangerous.

    cut weapon mods restored

    SEF started to expand rapidly in early 2016, with new team members such as Jose21Crisis, and Rangar, other members of the team, Engi and Sandman332 joined the ranks later on, helping with mapping and other inner workings.

    cut weapon mods restored

    On top of this, native classes made it difficult to implement much of the features that were wanted. Coming from a Quake 3 background, much of the work seemed easy, but documentation about SWAT 4 modding was spare and hard to find. Eezstreet started work on SEF in 2015, but most of this early work bore little in the way of early features as he learned to develop on SWAT 4's Vengeance Engine.







    Cut weapon mods restored